Showing posts with label computer graphics. Show all posts
Showing posts with label computer graphics. Show all posts

Sunday, January 24, 2010


Fast Rounded Corner Boxes!!

I know it doesn't sound like much, but if you've ever wanted to have a nice little background for a table, or an element with rounded corners of a certain size, Photoshop can often be "too much sugar for a dime". This site, www.roundedcornr.com has just the ticket. It's simply a very quick way to generate web ready graphics, ( boxes actually ), with rounded corners, colored backgrounds, and even text! It's worth checking out if this is something you need on occasion for you media projects. Have fun!

Wednesday, January 20, 2010

Interactive 3D Beyond Games


It has been a long while since I posted something here. I have been distracted. One of my more recent distractions is a little known game development environment called Unity3D. http://www.unity3d.com. If you are a developer of 3D animation, games, visual fx, or interactive development, you owe it to yourself to dig in a bit to this program. The basic version is FREE by the way.

When I began programming in HyperCard, I thought wow, this is the coolest thing. I can make images, text, buttons, and windows, and link it all together with HyperTalk. One of the biggest developments in this environment was the game Myst. A huge success, this was the first pre-rendered 3D game, and it was spectacular. I was inspired then to pick up 3D as well. Then on to Director, Maya, Houdini, Flash, and on and on and on...Fast forward 17 years.

I currently have a digital media company, Blind Squirrel Digital, that produces media based projects from digital signage to interactive games, websites, kiosks, visualizations, and interactive forensic animation. I also teach at a local community college in digital effects and simulation and game development. Regardless of my experience, and all of the things I have seen thus far in my career, I know the best is still yet to come. My goal now is to inspire those around me in whatever ways I can to recruit for the media blizzard that is coming. All I can say is Unity3D is going the right direction, and I'm happy to be in the mix.